PickBASIC / FlashBASIC
%socket() function
.mdThe %socket() function creates a socket in the specified addr.family and of the specified type. A protocol can be specified or assigned by the system. If the protocol is left unspecified (with a value of 0), the system selects an appropriate protocol in the specified addr.family.
Syntax
n = %socket(addr.family, type, protocol)Parameter(s)
| addr.family | Specifies the addressing scheme used later to decode addresses. Valid values are defined in the include file: dm,bp,unix.h socket.h. Commonly used values are: | |
af$inet |
IPv4 | |
af$inet6 |
IPv6 | |
| type | Specifies the semantics of communication. Valid values are defined in the include: dm,bp,unix.h socket.h. Commonly used values are: | |
sock$stream |
Socket streams | |
sock$dgram |
Datagram | |
| protocol | Should be left to 0, to let the system assign the protocol. | |
Description
To compile successfully, the statement cfunction socket.builtin must be included in the source code.
Upon successful completion, a valid file descriptor is returned. If the call fails, a value of -1 is returned and the system(0) function returns the value of errno.
The socket is closed by a %close call or automatically when the FlashBASIC program terminates.
Note: A call to open a network socket in a D3 process running on
a pib or phantom will consume a user license if one is not already
consumed. If no licenses are available, - 7 is returned.
Example(s)
See also
Referenced by
2 topics mention %socket() function in its description.