# reclaim-ovf command

The reclaim-ovf BASIC program allows
the user to recover all frames not used by the system to the overflow
space, thus eliminating the necessity of a file-save/restore. The number of lost frames that are recovered
displays at the completion of the frame scan process.

**Synonyms:** :reclaim-ovf

**For Windows:**Not Supported

Note: To run reclaim-ovf you must be connected to line 0. For example, you can
 run the command d3tcl -p0.

## Syntax

```
reclaim-ovf {(options}
```

## Parameter(s)

| options | b | Initiates the overflow reclamation process in the background. |
| --- | --- | --- |
| f | Displays the file names as they are scanned. | |
| i | Reuses the same preallocated workspace. | |
| k | Kills the overflow reclamation process. | |
| n | User specifies the number of preallocated frames (without n option, 100 frames are pre-allocated as default). | |
| r | Resumes a previously suspended reclaim-ovf. | |
| s | Inquires status of the overflow reclamation process. | |
| u | Unconditionally kills the reclaim-ovf process. | |
| x | Suspends the currently active reclaim-ovf process. | |
CAUTION: The overflow reclamation process aborts
if not enough frames are pre-allocated to build the new overflow table.
It is advised to allocated two times the number of leaves of the current
overflow table.

The reclaim-ovf command re-initializes the spooler control block. Therefore,
 all hold files are lost.

## See also

- [start-reclaim-ovf command](https://d3codex.com/tcl/start-reclaim-ovf-command/)

---
Source: https://d3codex.com/tcl/reclaim-ovf-command/ - part of the D3Codex reference.
