# Commands that function differently in D3 Windows versus UNIX

The following commands are supported for both D3 Windows and D3 UNIX implementations.
 However, the command functionality differs depending on the platform.

| Command | Description |
| --- | --- |
| basic-prot | In D3 Windows, this command is not required for FlashBASIC code. For non-Flashed code, functions the same as in D3 UNIX. |
| catalog | D3 Windows supports the (g option for adding modules to the global (domain) catalog for FlashBASIC programs. Not supported for D3 UNIX. |
| clear-locks | D3 Windows supports additional options for FSI item locks. FSI group locks are cleared and listed using the Monitor, not from TCL. |
| dev-make | Different device types are supported for each implementation. D3 Windows performs additional checks and displays. |
| dev-remov | D3 Windows performs additional checks and displays. |
| flush | In D3 Windows, not supported for the FSI. |
| free | In D3 Windows, not supported for the FSI. To verify free space in the FSI, use Windows Explorer. |
| istat | In D3 Windows, not supported for the FSI. To view the data distribution for the FSI, use the D3 File Manager’s File Properties dialog box instead. |
| list-locks | In D3 Windows, using the (g option lists only VME group locks. Otherwise, both VME and FSI locks are displayed. |
| restore | D3 UNIX displays a tape verification warning on full restores. D3 Windows does not display a warning. |
| set-active-update | In D3 Windows, supported in the VME only. For FSI data, use the ObjectReuseProt registry entry. |
| term | D3 UNIX optimizes only when using platform-dependant FlashBASIC (C compiler). |
| verify-index | In D3 Windows, a log file is created by default in the current account. |
| what | D3 UNIX displays core memory. D3 Windows displays the total amount of RAM on the system. |
| where | In D3 Windows, the offset in the virtual modes does not display. |

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Source: https://d3codex.com/introduction/commands-that-function-differently-in-d3-windows-vs-unix/ - part of the D3Codex reference.
