# / command

The / command references and optionally
alters the contents of variables within the run-time code being executed.

## Syntax

```
{flash.routine.name:}/variable
{flash.routine.name:}/dim.array.variable
{flash.routine.name:}/dim.array.variable(vector.number)
{flash.routine.name:}/dim.array.variable(row.num, col.num)
/*
```

## Example(s)

| */variable | Accesses a plain variable and displays its current value. |
| --- | --- |
| */dim.array.variable | Displays each element of a dimensioned array. If a dimensioned array is referenced without a subscript, each element displays, one at a time. To exit this display without stepping through all the elements, press BREAK, or enter any non-null value. The non-null value will not replace any element displayed. The contents of the array cannot be altered. |
| */dim.array.variable (vector.number) | Accesses a single-dimensioned array variable. With the vector number designated, only that element displays. This can also access a two-dimensional array and assumes the second vector number is 1. |
| */dim.array.variable (row.num,col.num) | Accesses a specific location of a two-dimensional array. |
| */* | Displays the current assignment of every variable in the program. Typically, programs have a lot of variables. This function does not paginate. Pressing BREAK interrupts this runaway variable display and returns to the debugger prompt. |
In each of the above cases (except the *dim.array.variable* form), the operator is given the opportunity to change the requested
value. If you press ENTER at the `=` prompt, the symbol
remains unchanged. Otherwise, any value entered is placed into the
variable.

Note: *flash.routine.name* can only
be specified if the program has been optimized through the FlashBASIC
compiler. When *flash.routine.name* is specified,
the corresponding debugger command is executed
against the specified routine. The colon separating *flash.routine.name* and the debugger command is required.

---
Source: https://d3codex.com/flashbasicdebugger/slash-command/ - part of the D3Codex reference.
