# k command

The k (kill) command kills a breakpoint
previously set with the b command, and removes the entry from the
breakpoint table. The k command, followed by pressing
ENTER, removes all breakpoint entries from the table.

## Syntax

```
{flash.routine.name:}k{breakpoint.number}
```

## Example(s)

Kills the first breakpoint in
the table.

```
*k1
```
Kills all breakpoints.

```
*k
```
Note: *flash.routine.name* can only be
specified if the program has been optimized through the FlashBASIC
compiler. When *flash.routine.name* is specified,
the corresponding debugger command is executed against the specified
routine. The colon separating *flash.routine.name* and the debugger command is required.

## See also

- [b command (FlashBASIC Debugger)](https://d3codex.com/flashbasicdebugger/b-command-flashbasic-debugger/)
- [BASIC/FlashBASIC Debugger](https://d3codex.com/flashbasicdebugger/basic-flashbasic-debugger/)
- [d command (FlashBASIC Debugger)](https://d3codex.com/flashbasicdebugger/d-command-flashbasic-debugger/)
- [debug statement](https://d3codex.com/pickbasic-flashbasic/debug-statement/)
- [Referencing variables](https://d3codex.com/flashbasicdebugger/referencing-variables/)
- [edit command (BASIC/FlashBASIC Debugger)](https://d3codex.com/flashbasicdebugger/edit-command-basic-flashbasic-debugger/)
- [u command (FlashBASIC Debugger)](https://d3codex.com/flashbasicdebugger/u-command-flashbasic-debugger/)

---
Source: https://d3codex.com/flashbasicdebugger/k-command/ - part of the D3Codex reference.
