# Overflow table

The overflow table is the area that contains a list of
unused frames.

The overflow table is handled as a B-tree, rather than
as a finite set of overflow table entries. It is possible to set a *reserve* block of overflow, in case the system runs out
of disk. The overflow table can be rebuilt if it should become necessary.

## See also

- [Group](https://d3codex.com/definitions/group/)
- [init-ovf command](https://d3codex.com/tcl/init-ovf-command/)
- [Scrubber](https://d3codex.com/definitions/scrubber/)
- [set-ovf-reserve command](https://d3codex.com/tcl/set-ovf-reserve-command/)
- [set-runaway-limit command](https://d3codex.com/tcl/set-runaway-limit-command/)

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Source: https://d3codex.com/definitions/overflow-table/ - part of the D3Codex reference.
