# Binary files (glossary)

Binary files are used to access binary items using normal
D3 utilities.

Through the OSFI, it is possible to access binary items
as if they were normal D3 items, using AQL, BASIC, FlashBASIC, and
so on.

## See also

- [Dictionaries](https://d3codex.com/definitions/dictionaries/)
- [Group](https://d3codex.com/definitions/group/)
- [group command](https://d3codex.com/tcl/group-command/)
- [hosts file](https://d3codex.com/systemfiles/hosts-file/)
- [Open Systems File interface](https://d3codex.com/definitions/open-systems-file-interface/)
- [OSFI](https://d3codex.com/definitions/osfi/)
- [pverify command](https://d3codex.com/tcl/pverify-command/)
- [QS-pointer](https://d3codex.com/definitions/qs-pointer/)
- [Super Q-pointer](https://d3codex.com/definitions/super-q-pointer/)

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Source: https://d3codex.com/definitions/binary-files-glossary/ - part of the D3Codex reference.
